Box-modeling a simple shower headShower Head
We're starting our 3D Studio Max lessons with a simple object, a shower head, which we'll create using polygonal modeling.
First let's create a Box 60 units long, 60 wide and 30 high, with 2 Height Segs, 1 Length segment and 1 Width segment.
Convert the Box to an Editable Poly (right-click > Convert To > Convert To Editable Poly) or add an Edit Poly modifier. Then select the middle row of vertices and move them down, to about 20% of the height. Go to poly subobject mode and select the top polygon on the back face of the box. Bevel it a bit.
Resize the polygon's width so it becomes almost a square.
Next move the poly slightly up to align its top edge with the original box top. Extrude the selected polygon a three times, like you see in the image above.
Select the ring of polygons highlighted in our image.
Extrude the selection with a small value. Now move onto the "face" of the shower head and bevel the polygon.
Next, select the four vertices like we did.
Resize the selection so the shower head will have a tilted profile. Select the five rings of edges near the end of the shower handle. Be careful not to select any longitudinal or diagonal edges. Chamfer the selection with a small value.
Finally throw a MeshSmooth modifier on your geometry and set the Iterations property to 3 or 4. Done!
http://www.3dabc.com/
7/22/2007
3D Studio Max: Modeling a shower head
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3D Studio Max