7/22/2007

3D Studio Max: Modeling a shower head


Box-modeling a simple shower head


Shower Head

Shower Head (Modeling simple models tutorial) - step 1
We're starting our 3D Studio Max lessons with a simple object, a shower head, which we'll create using polygonal modeling.
Shower Head (Modeling simple models tutorial) - step 2
First let's create a Box 60 units long, 60 wide and 30 high, with 2 Height Segs, 1 Length segment and 1 Width segment.
Shower Head (Modeling simple models tutorial) - step 3
Convert the Box to an Editable Poly (right-click > Convert To > Convert To Editable Poly) or add an Edit Poly modifier. Then select the middle row of vertices and move them down, to about 20% of the height.


Shower Head (Modeling simple models tutorial) - step 4
Go to poly subobject mode and select the top polygon on the back face of the box. Bevel it a bit.
Shower Head (Modeling simple models tutorial) - step 5
Resize the polygon's width so it becomes almost a square.
Shower Head (Modeling simple models tutorial) - step 6
Next move the poly slightly up to align its top edge with the original box top.


Shower Head (Modeling simple models tutorial) - step 7
Extrude the selected polygon a three times, like you see in the image above.
Shower Head (Modeling simple models tutorial) - step 8
Select the ring of polygons highlighted in our image.
Shower Head (Modeling simple models tutorial) - step 9
Extrude the selection with a small value.


Shower Head (Modeling simple models tutorial) - step 10
Now move onto the "face" of the shower head and bevel the polygon.
Shower Head (Modeling simple models tutorial) - step 11
Next, select the four vertices like we did.
Shower Head (Modeling simple models tutorial) - step 12
Resize the selection so the shower head will have a tilted profile.


Shower Head (Modeling simple models tutorial) - step 13
Select the five rings of edges near the end of the shower handle. Be careful not to select any longitudinal or diagonal edges. Chamfer the selection with a small value.
Shower Head (Modeling simple models tutorial) - step 14
Finally throw a MeshSmooth modifier on your geometry and set the Iterations property to 3 or 4. Done!

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